if ( typeof( this['enabled'] ) == "undefined" ){ this.enabled = true; } if ( this.enabled == e ) return; //careful -- calling enable() on an enabled delegate will hose it this.enabled=e; if ( this.enabled ) { this.updateDelegate.enable(); this.update(true); } else this.updateDelegate.disable(); this.update( true ); sv[ i + 1 ]['startTime'] ){ changed = true; tmp = sv[ i+1 ]; sv[ i +1 ] = sv[i]; sv[ i ] = tmp; if ( i > 0 ) i-- } else { i++ } } if ( changed ){ var c = 0; for(var i=0; i <= l; i++) { var s = sv[i]; s.setY( c ); c += s.height; } } this.locked = false; ]]>