Among the types you mention, SWF is the only vector based format I believe. This means you can draw all your graphics<br>and be able to scale them down without losing quality. I think that is why many laszlo examples use SWF for even graphics<br>
besides animation.<br><br>I like that approach, although I have not been able to find a decent SWF editor in Linux (don't want to use windows flash).<br><br>-anthony bargnesi<br><br><div class="gmail_quote">On Wed, Apr 9, 2008 at 8:07 AM, ono keiji <<a href="mailto:keiji_ono@net8.co.jp">keiji_ono@net8.co.jp</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi all,<br>
<br>
Is there a good point to use swf file as resource file in OpenLaszlo app with SWF mode.<br>
I mean OpenLaszlo can handle variety resource type, such like png, jpg, swf.<br>
Which type should i use from the point of their performance, swf png or jpg ?<br>
<br>
For example,<br>
- in the case of using as animation --> swf<br>
- in the case of using as picture with stretching --> png<br>
- in the case of using except above --> jpg<br>
- in the case of there are same picture as swf and jpg,<br>
but not stretch and not animation --> jpg<br><font color="#888888">
<br>
<br>
ono keiji<br>
<a href="mailto:ono@net8.co.jp" target="_blank">ono@net8.co.jp</a><br>
</font></blockquote></div><br>