[Laszlo-dev] Open web demos showing SVG and Flash as backup

Raju Bitter rajubitter at me.com
Tue Sep 29 06:17:54 PDT 2009


If you check out this video http://code.google.com/p/svgweb/ (Tech  
Talk at Google recently on SVG Web and Open Web Advocacy from Brad  
Neuberg), you'll see that the svgweb project is in very similar to OL  
in the way we can deal with open web and open standards: enable usage  
of HTML5/CSS3 - and by that enabling innovation - while still  
supporting IE6/IE7.

On Adobe/SVG: Flex4 has FXG, which is a modified version of SVG, with  
adoption to better match the Flash 10/11 features: "When initial work  
on an XML-based graphics interchange format began, the natural first  
thought was to use SVG. However, there are key differences between SVG  
and Flash Player’s graphics capabilities. These include core  
differences in SVG and Flash’s rendering model with regards to  
filters, transforms and text. Additionally, the interchange format  
needed to be able to support future Flash Player features, which would  
not necessarily map to SVG features. As such, the decision was made to  
go with a new interchange format, FXG, instead of having a non- 
standard implementation of SVG. FXG does borrow from SVG whenever  
possible."
http://www.andersblog.com/archives/2008/09/flash_on_the_be.html

On Sep 28, 2009, at 9:33 PM, P T Withington wrote:

> On 2009-09-28, at 04:42, Raju Bitter wrote:
>
>> It's interesting to see that the SVG folks have a demo showcase  
>> which shows their application running as either SVG or Flash:
>> http://codinginparadise.org/projects/svgweb/samples/demo.html
>
> Isn't that just because they have never succeeded in getting any  
> browsers to support either native or plug-in SVG?
>
> What's weirder to me is that Adobe was a major backer of SVG.  Now  
> they have the "means of production" (they could stealth distribute  
> an SVG plug-in as part of the next Flash update), but they've never  
> taken advantage of that.
>
> At one point, Henry demonstrated that we could use an SVG player as  
> an LZX back-end; but if there are no SVG players, that's not really  
> of interest.
>
>




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