[Laszlo-dev] must we restrict the debugger width to the canvas width?

Sarah Allen sarah at ultrasaurus.com
Mon Jun 22 12:45:51 PDT 2009


If you have a larger width in the embed tag, you can test an app in a  
larger canvas area than the canvas declares.  It is likely not  
intentional, but it is very useful.  I often develop small LZX apps  
embedded in a website, but for testing I embed them in larger area of  
test files.  It is good that the canvas stays the same size, so the  
app isn't distorted when I'm debugging -- the larger debugger is key.

Sarah

On Jun 22, 2009, at 12:39 PM, P T Withington wrote:

> I'm not sure what you are asking.  If you make the debugger wider  
> than the canvas, doesn't it just get clipped?  How is that useful?
>
> On 2009-06-21, at 17:57EDT, Sarah Allen wrote:
>
>>
>> I'd like to change this line in debugger.lzx:
>>       super.setAttribute('width', Math.max( 170 , Math.min( w ,  
>> canvas.width) ) );
>> to
>>       super.setAttribute('width', Math.max( 170 , w ) );
>>
>> I've done this locally, since I am working with a somewhat narrow  
>> video player and I just stick it into a test html with a larger  
>> width than is defined on teh canvas, so it looks just like it does  
>> on the real site, but I can develop with a larger debugger window.
>>
>> If no one objects (and someone else approves) I'll file a bug and  
>> check it in.  (I can also do the same for the height although it is  
>> not as important)
>>
>> Thanks,
>> Sarah
>>
>>
>

http://www.ultrasaurus.com





More information about the Laszlo-dev mailing list