[Laszlo-dev] For Review: Change 20090202-bargull-VdP Summary: don't let queuedplayaction recurse
André Bargull
andre.bargull at udo.edu
Mon Feb 2 15:21:27 PST 2009
After I had reduced the problem to the shorter testcase, it was more or
less intuition. :-)
On 2/3/2009 12:03 AM, P T Withington wrote:
> Oh! How did you figure that out?
>
> Approved.
>
> On 2009-02-02, at 17:51EST, André Bargull wrote:
>
>> Change 20090202-bargull-VdP by bargull at dell--p4--2-53 on 2009-02-02
>> 23:46:59
>> in /home/Admin/src/svn/openlaszlo/trunk
>> for http://svn.openlaszlo.org/openlaszlo/trunk
>>
>> Summary: don't let queuedplayaction recurse
>>
>> New Features:
>>
>> Bugs Fixed: LPP-7707
>>
>> Technical Reviewer: ptw
>> QA Reviewer: (pending)
>> Doc Reviewer: (pending)
>>
>> Documentation:
>>
>> Release Notes:
>>
>> Details:
>> Iterate over local copy of "queuedplayaction" and set sprite's
>> "queuedplayaction" to null.
>> That way "doQueuedPlayAction" won't recurse indefinite.
>>
>>
>> Tests:
>> both testcases from bugreport
>>
>> Files:
>> M WEB-INF/lps/lfc/kernel/swf/LzSprite.as
>>
>> Changeset:
>> http://svn.openlaszlo.org/openlaszlo/patches/20090202-bargull-VdP.tar
>>
>>
>
>
More information about the Laszlo-dev
mailing list