[Laszlo-dev] Modifying someView.sprite.__LZdiv.innerHTML
Raju Bitter
rajubitter at me.com
Thu Aug 20 15:10:42 PDT 2009
Her'es another question:
it seems like:
someView.getMCRref().innerHTML
works as well as
someView.sprite.getMCRef().innerHTML
And looking into the code I discover, that LaszloView#getMCRef just
does:
function getMCRef () :* { return this.sprite.getMCRef(); }
Any reason for doubling that behavior?
- Raju
On Aug 21, 2009, at 12:02 AM, Max Carlson wrote:
> There is the view.getMCRef() method which returns a reference to the
> view's div (or movieclip if you're in Flash). It's expedient, but
> dangerous - so your mileage may vary!
>
> I filed an improvement request to give this method a better name:
> http://jira.openlaszlo.org/jira/browse/LPP-8400
>
> Raju Bitter wrote:
>> I don't agree. Modifying innerHTML of DIVs is really valuable for
>> mixed runtime applications, or components which are re-used across
>> runtimes (Flash Google maps and Ajax Google Maps, for example).
>> Using iFrames adds complexity in such a case. But you are right,
>> poking at internals is never safe, but in this case, adds some
>> fun. :-)
>> Honestly, the more important DHTML runtime becomse, the greater is
>> the need for simple DOM modification inside OpenLaszlo apps. @Max:
>> what do you think?
>> - Raju
>> On Aug 20, 2009, at 10:46 PM, P T Withington wrote:
>>> You're poking at internals here, so all bets are off.
>>>
>>> Obviously, you are free to do so, because it's open source, but
>>> the sprite API is an internal API.
>>>
>>> What's wrong with the <html> tag, which is the supported way to
>>> embed html in LZX? It would be better to improve that to meet
>>> your needs, if possible.
>>>
>>> On 2009-08-20, at 16:33EDT, Raju Bitter wrote:
>>>
>>>> There as a question in the forum on how you can attach custom
>>>> HTML code to a view, not using the HTML tag.
>>>> http://forum.openlaszlo.org/showthread.php?p=45147&posted=1#post45147
>>>>
>>>> I suggested to do:
>>>>
>>>> <canvas proxied="true">
>>>>
>>>> <view id="targetview" width="320" height="260" />
>>>> <handler name="oninit">
>>>> <![CDATA[
>>>> var player="<embed type='application/x-shockwave-flash'
>>>> src='http://videodetective.net/flash/players/player4.3.132.swf?customerid=120000&publishedid=88
>>>> 8439&playerid=69&pversion=4&playlistid=0&videokbra
>>>> te=750&sub=&debug=' pluginspage='http://www.macromedia.com/go/getflashplayer'
>>>> allowScriptAccess='always' flashvars='allowFullScreen=true'
>>>> allowfullscreen='true' height='260' width='320'></embed>";
>>>> targetview.sprite.__LZdiv.innerHTML = player;
>>>> Debug.write(targetview.sprite.__LZdiv);
>>>> ]]>
>>>> </handler>
>>>>
>>>> </canvas>
>>>>
>>>> Is that something which should be done? Seems to work...
>>>>
>>>> - Raju
>>>
>
> --
> Regards,
> Max Carlson
> OpenLaszlo.org
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