[Laszlo-dev] Modifying someView.sprite.__LZdiv.innerHTML
Max Carlson
max at openlaszlo.org
Thu Aug 20 15:02:41 PDT 2009
There is the view.getMCRef() method which returns a reference to the
view's div (or movieclip if you're in Flash). It's expedient, but
dangerous - so your mileage may vary!
I filed an improvement request to give this method a better name:
http://jira.openlaszlo.org/jira/browse/LPP-8400
Raju Bitter wrote:
> I don't agree. Modifying innerHTML of DIVs is really valuable for mixed
> runtime applications, or components which are re-used across runtimes
> (Flash Google maps and Ajax Google Maps, for example).
>
> Using iFrames adds complexity in such a case. But you are right, poking
> at internals is never safe, but in this case, adds some fun. :-)
>
> Honestly, the more important DHTML runtime becomse, the greater is the
> need for simple DOM modification inside OpenLaszlo apps. @Max: what do
> you think?
>
> - Raju
>
> On Aug 20, 2009, at 10:46 PM, P T Withington wrote:
>
>> You're poking at internals here, so all bets are off.
>>
>> Obviously, you are free to do so, because it's open source, but the
>> sprite API is an internal API.
>>
>> What's wrong with the <html> tag, which is the supported way to embed
>> html in LZX? It would be better to improve that to meet your needs,
>> if possible.
>>
>> On 2009-08-20, at 16:33EDT, Raju Bitter wrote:
>>
>>> There as a question in the forum on how you can attach custom HTML
>>> code to a view, not using the HTML tag.
>>> http://forum.openlaszlo.org/showthread.php?p=45147&posted=1#post45147
>>>
>>> I suggested to do:
>>>
>>> <canvas proxied="true">
>>>
>>> <view id="targetview" width="320" height="260" />
>>>
>>> <handler name="oninit">
>>> <![CDATA[
>>> var player="<embed type='application/x-shockwave-flash'
>>> src='http://videodetective.net/flash/players/player4.3.132.swf?customerid=120000&publishedid=88 8439&playerid=69&pversion=4&playlistid=0&videokbra
>>> te=750&sub=&debug='
>>> pluginspage='http://www.macromedia.com/go/getflashplayer' allowScriptAccess='always'
>>> flashvars='allowFullScreen=true' allowfullscreen='true' height='260'
>>> width='320'></embed>";
>>> targetview.sprite.__LZdiv.innerHTML = player;
>>> Debug.write(targetview.sprite.__LZdiv);
>>> ]]>
>>> </handler>
>>>
>>> </canvas>
>>>
>>> Is that something which should be done? Seems to work...
>>>
>>> - Raju
>>
>
--
Regards,
Max Carlson
OpenLaszlo.org
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