[Laszlo-dev] Modifying someView.sprite.__LZdiv.innerHTML
Raju Bitter
rajubitter at me.com
Thu Aug 20 13:49:43 PDT 2009
I don't agree. Modifying innerHTML of DIVs is really valuable for
mixed runtime applications, or components which are re-used across
runtimes (Flash Google maps and Ajax Google Maps, for example).
Using iFrames adds complexity in such a case. But you are right,
poking at internals is never safe, but in this case, adds some fun. :-)
Honestly, the more important DHTML runtime becomse, the greater is the
need for simple DOM modification inside OpenLaszlo apps. @Max: what do
you think?
- Raju
On Aug 20, 2009, at 10:46 PM, P T Withington wrote:
> You're poking at internals here, so all bets are off.
>
> Obviously, you are free to do so, because it's open source, but the
> sprite API is an internal API.
>
> What's wrong with the <html> tag, which is the supported way to
> embed html in LZX? It would be better to improve that to meet your
> needs, if possible.
>
> On 2009-08-20, at 16:33EDT, Raju Bitter wrote:
>
>> There as a question in the forum on how you can attach custom HTML
>> code to a view, not using the HTML tag.
>> http://forum.openlaszlo.org/showthread.php?p=45147&posted=1#post45147
>>
>> I suggested to do:
>>
>> <canvas proxied="true">
>>
>> <view id="targetview" width="320" height="260" />
>>
>> <handler name="oninit">
>> <![CDATA[
>> var player="<embed type='application/x-shockwave-flash' src='http://videodetective.net/flash/players/player4.3.132.swf?customerid=120000&publishedid=88
>> 8439&playerid=69&pversion=4&playlistid=0&videokbra
>> te=750&sub=&debug=' pluginspage='http://www.macromedia.com/go/getflashplayer'
>> allowScriptAccess='always' flashvars='allowFullScreen=true'
>> allowfullscreen='true' height='260' width='320'></embed>";
>> targetview.sprite.__LZdiv.innerHTML = player;
>> Debug.write(targetview.sprite.__LZdiv);
>> ]]>
>> </handler>
>>
>> </canvas>
>>
>> Is that something which should be done? Seems to work...
>>
>> - Raju
>
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