[Laszlo-dev] I got Google map component working in swf9
Antun Karlovac
antun at laszlosystems.com
Tue Nov 18 09:37:01 PST 2008
Hi Henry,
Thanks for your help on this. I extended the example to include
geocoding an address using OL datasets, and passing information to/from
the map component. Instructions are here:
http://www.antunkarlovac.com/blog/2008/11/17/google-maps-in-openlaszlo/
Did I link to the right web site for you (beartronics.com)?
Thanks,
Antun
Henry Minsky wrote:
> I attached a sample app which calls the geocoding API to look up an
> address, and displays a marker for
> it, and then drops a marker at the map center each time the map is moved.
>
>
>
> On Sat, Nov 8, 2008 at 4:41 PM, Antun Karlovac <antun at laszlosystems.com> wrote:
>> Hey Henry,
>>
>> That's awesome; I've done a quick test and it works fine in 4.2b3. I'll
>> write up some instructions and post them soon.
>>
>> Thanks for the help!
>>
>> -Antun
>>
>> Henry Minsky wrote:
>>> Here's an example of the Google map component running in a LZX <window>
>>>
>>> There is a Google discussion group regarding a non-flex Flash map
>>> component at
>>>
>>> http://groups.google.com/group/google-maps-api-for-flash
>>>
>>> They have a library which seems to have remove the dependencies on the
>>> Flex mx.* framework.
>>>
>>> You just need to download the library map_flash_1_6.swc from
>>> http://groups.google.com/group/google-maps-api-for-flash/files
>>> and copy that to WEB-INF/flexlib
>>>
>>> then the following code compiles and runs in swf9 runtime and displays
>>> the map component.
>>>
>>>
>>> <canvas debug="true">
>>>
>>> <script when="immediate"><![CDATA[
>>> class FlashMapOL {
>>> #passthrough (toplevel: true) {
>>> import com.google.maps.*;
>>> import flash.geom.*;
>>> }#
>>>
>>> var map:Map;
>>>
>>> function createMap() {
>>> map = new Map();
>>> map.addEventListener(MapEvent.MAP_READY, onMapReady);
>>> // Henry's key
>>> map.key =
>>>
>>> "ABQIAAAAT-bIcrU96-d2UT9ao4fuQhQeYAb4p95ZEYTsQwGDQ7cOBxduDBQsJj99qzzLWoeHwQer1vjPN0wTNg";
>>> map.setSize(new Point(LFCApplication.stage.stageWidth,
>>> LFCApplication.stage.stageHeight));
>>> return map;
>>> }
>>>
>>> function onMapReady(event:MapEvent):void {
>>> this.map.setCenter(new LatLng(40.736072,-73.992062),
>>> 14, MapType.NORMAL_MAP_TYPE);
>>> }
>>>
>>> }
>>>
>>> var mapfactory = new FlashMapOL();
>>> lz.map = mapfactory.createMap();
>>>
>>> ]]>
>>> </script>
>>>
>>> <window id="mapwin" width="640" height="480">
>>> <passthrough>
>>> import flash.display.*;
>>> </passthrough>
>>> <handler name="oninit">
>>> var sprite:Sprite = this.content.sprite
>>> sprite.addChildAt(lz.map, sprite.numChildren);
>>> </handler>
>>> </window>
>>>
>>>
>>>
>>> </canvas>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>
>
>
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