[Laszlo-dev] [Update] For Review: Change 20071209-ptw-k Summary: Fix Sprite memory Leaks
P T Withington
ptw at pobox.com
Tue Dec 11 20:18:46 PST 2007
Oh duh. I guess I may have been too agressive in code removal.
Obviously LzSprite.js#destroy needs to remove itself from it's
__parent.__children:
On 2007-12-11, at 17:26 EST, André Bargull wrote:
> Looks ok to me so far,
> but there is still a huge mem-leak in DHTML, just take Phil's
> testcase and inspect "canvas.sprite.__children"...
>
> On 12/11/2007 2:58 PM, P T Withington wrote:
>> [Update:
>>
>> I believe I have addressed André's comments. Phil, could you re-QA
>> please?
>> ]
>>
>> Change 20071209-ptw-k by ptw at dueling-banjos.local on 2007-12-09
>> 09:32:18 EST
>> in /Users/ptw/OpenLaszlo/ringding-2
>> for http://svn.openlaszlo.org/openlaszlo/trunk
>>
>> Summary: Fix Sprite memory Leaks
>>
>> Bugs Fixed:
>> LPP-5217 'windows can leak memory
>>
>> Technical Reviewer: a.bargull at intensis.de (pending)
>> QA Reviewer: philip at pbrdev.com (message://<20071210171315.089691DF284@hemicuda.laszlosystems.com
>> >)
>> Doc Reviewer: (pending)
>>
>> Details:
>>
>> LzMakeLoadSprite.*, LzSprite.*: Eliminate recursion argument. Not
>> used for sprites.
>>
>> LzSprite.*: In #destroy set __LZdeleted flag to prevent events
>> from resurrecting you. No need for recursive sprite destruction
>> now. Move delegate removal back to destroy from predestroy.
>>
>> LzIdle: Be careful to create coi Array on instance, not prototype.
>>
>> LzNode: Comment and simplify $once and $always processing. Add
>> comment to explain importance of __LzDeleted flag.
>>
>> LaszloView: Destroy the sprite _before_ you check for a recursive
>> call.
>>
>> LzReplicationManager: Remove superfluous call to LzSprite#destroy.
>>
>> newcontent, scrollingtext: Remove unused id (that causes a leak).
>>
>> Tests:
>> I modified Phil's test case to only create/destroy 1 window per
>> click. The test methodology is:
>>
>> 1. Start test
>> 2. Click twice to create any shared substrate
>> 3. Debug.markObjects()
>> 4. Click once
>> 5. Debug.findNewObjects()
>> 6. Debug.whyAlive()
>>
>> Result: Before change, many leaked window sprites. After
>> change, no
>> leaked window sprites.
>>
>> NOTE: There are still some other minor leaks that I have not
>> attempted to address here, but will report as a separate bug.
>>
>> Files:
>> M WEB-INF/lps/lfc/kernel/swf/LzMakeLoadSprite.as
>> M WEB-INF/lps/lfc/kernel/swf/LzSprite.as
>> M WEB-INF/lps/lfc/kernel/svg/LzSprite.js
>> M WEB-INF/lps/lfc/kernel/dhtml/LzSprite.js
>> M WEB-INF/lps/lfc/kernel/dhtml/LzInputTextSprite.js
>> M WEB-INF/lps/lfc/kernel/swf9/LzMakeLoadSprite.lzs
>> M WEB-INF/lps/lfc/kernel/swf9/LzSprite.lzs
>> M WEB-INF/lps/lfc/services/LzIdle.lzs
>> M WEB-INF/lps/lfc/core/LzNode.lzs
>> M WEB-INF/lps/lfc/views/LaszloView.lzs
>> M WEB-INF/lps/lfc/data/LzReplicationManager.lzs
>> M lps/components/debugger/newcontent.lzx
>> M lps/components/debugger/scrollingtext.lzx
>>
>> Changeset: http://svn.openlaszlo.org/openlaszlo/patches/20071209-ptw-k.tar
>
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