[Laszlo-dev] Laszlo for Lua? "OpenLuaszlo"
henry.minsky at gmail.com
Thu Aug 24 06:51:10 EDT 2006
> Is there any way of making "OpenLuaszlo" run even faster?
> How about writing parts of the OpenLaszlo runtime in super-optimized C
> or C++, and then using SWIG to plug them into virtual machines like Lua
> and SpiderMonkey (once somebody gets around to writing a SpiderMonkey
> back-end for SWIG)? And then using SWIG to integrate other useful code
> (like a sprite engine, or OpenGL)?
I wonder what the speedup would be to compile the LFC as C code linked with
there that could be used.
backend to emit
(definitions of primitive objects, GC, etc)
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Laszlo-dev