[Laszlo-dev] Laszlo for Lua? "OpenLuaszlo"
Henry Minsky
henry.minsky at gmail.com
Thu Aug 24 06:51:10 EDT 2006
>
> Is there any way of making "OpenLuaszlo" run even faster?
> How about writing parts of the OpenLaszlo runtime in super-optimized C
> or C++, and then using SWIG to plug them into virtual machines like Lua
> and SpiderMonkey (once somebody gets around to writing a SpiderMonkey
> back-end for SWIG)? And then using SWIG to integrate other useful code
> (like a sprite engine, or OpenGL)?
>
> -Don
>
> _________________
I wonder what the speedup would be to compile the LFC as C code linked with
a javascript
library. If it was much better maybe there is a Javascript to C compiler out
there that could be used.
Or we might be able to find someone to modify our compiler's javascript
backend to emit
C instead. You'd still need a runtime library for javascript support
(definitions of primitive objects, GC, etc)
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