Animators change the value of an object's attribute over a specified duration in milliseconds. For example, the following program defines an animator for a window that moves it to a position of x=100 over 1 second (1000 milliseconds).
<canvas>
<window>
<animator attribute="x" to="100" duration="1000"/>
</window>
</canvas>
See the Guide for a complete discussion of animators and animation in Laszlo applications.
attribute, duration, from, indirect, isactive, motion, paused, process, relative, repeat, start, started, target, to
classroot, cloneManager, datapath, defaultplacement, id, ignoreplacement, immediateparent, inited, initstage, name, nodeLevel, options, parent, placement, subnodes
Methods
animate, applyConstraint, applyConstraintMethod, applyData, childOf, completeInstantiation, construct, createChildren, dataBindAttribute, destroy, determinePlacement, getAttribute, getOption, getUID, init, lookupSourceLocator, releaseConstraint, releaseConstraintMethod, searchImmediateSubnodes, searchSubnodes, setData, setDatapath, setOption, setSelected, updateData
Events
onduration, onpaused, onrepeat, onstart, onstarted, onstop, ontarget
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