
| Key: |
LPP-2628
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| Type: |
Bug
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| Status: |
Closed
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| Resolution: |
Fixed
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| Priority: |
--
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| Assignee: |
Unassigned
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| Reporter: |
Simon O'Connor
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| Votes: |
0
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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OpenLaszlo
Created: 08/Sep/06 12:02 AM
Updated: 01/Feb/08 04:15 PM
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| Component/s: |
Splash
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| Affects Version/s: |
3.3
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| Fix Version/s: |
4.0.2,
Legals
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| Severity: |
Minor
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| Fixed in Change#: |
4,770
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| Fixed in branch: |
branches/legals
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| Runtime: |
N/A
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| Fix in hand: |
False
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When using splash, and feeding it a view with a swf resource, such as:
<splash>
<view name="splashview" center="true" ratio="0.9" resource="images/loadingbar.swf" />
</splash>
It will scale it to the entire size of the canvas.
Although if you then make the flash file the size of the canvas, with whitespace around it to ensure that the actual image is smaller, that doesn't seem to make it display correctly either.
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Description
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When using splash, and feeding it a view with a swf resource, such as:
<splash>
<view name="splashview" center="true" ratio="0.9" resource="images/loadingbar.swf" />
</splash>
It will scale it to the entire size of the canvas.
Although if you then make the flash file the size of the canvas, with whitespace around it to ensure that the actual image is smaller, that doesn't seem to make it display correctly either. |
Show » |
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A fixed height and width is ok.
For us, this solves the problem for this particular app, but our upcoming app has no fixed sizings, so this is a serious issue with being unable to create a nice preloader.